![]() ![]() Otherwise just stick with 100 - 115.ģ) Gold can be just about anything, really, but there is a noticeable time savings with my current set. If you want to focus on only materials and not XP, use set #1 above and go for level 130+ if you can manage it. If you want to focus more on materials, then go as high as 115 as you'll trade time for better drops. PC players might switch out Magnetic Trap for Smoke Screen or Snipe.Ģ) For XP, I like to do level 100, since the XP gained from killing enemies is capped at that level. Since these were buffed, the Stalker set lost most of its shine. 4pc Demo is a joke, since anyone using the aforementioned is also using Explosive Shot, so most enemies already have the bomb on them. I figure that if a player has any Medals of Glory then they are probably a PC player or lucky, since they are the hardest to obtain and PC players have a sizable advantage over mobile players.ġ) 4pc Havoc (must include hood & gloves for their unique enhancements) / 2pc Demo (any spot other than hood & gloves). What do I need to do about this Which is more efficient way to do this Any tip is highly appreciated. I play on mobile, but PC users seem to choose their abilities differently in late game. How to level your crafting level faster and more efficient Hello, guys I searched how to level up crafting level fast and it said there that craft uncommon items, but I am not sure whether to craft low level ones or high level. They are good, but still not ideal, and may never be. The builds I use for 1) Late Trial Levels (125+), 2) XP & Materials, 3) Gold & Gems. ![]()
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![]() ![]() The size of the port, most Los Angeles residents have never been inside it. ![]() United States, because our Navy helps maintain safe and secure sea lanes toĮnsure the passage of all that wonderful cargo that we enjoy as AmericanĬonsumers and the exports and humanitarian assistance that we send overseas andĪll of those different things that make our country what it is.” There’s no better place to do that than right here in the largest port in the Navy’s role and how it affects the average person’s life. Large percentage of the general public has no idea of the breadth of the surface The public on why the Navy and maritime commerce are so important. Veterans and naval buffs, it also serves a wider audience. Than a million cruise passengers each year. Terminals, and 75 container cranes and a cruise ship terminal that moves more In the world with 270 berths, 17 marinas with 3,800 boat slips, 20-plus cargo Next to the Port of Long Beach, the Port of Los Angeles is one of the busiest Navy today and into the future.Ĭheck out the digital edition of the February/March Seapower magazine here. With its 16-inch guns, Tomahawk missiles and other weapons, the 45,000-ton Iowa was once a forceful and imposing instrument of “battleship diplomacy.” Even moored as a museum, Iowa still conveys a powerful message about the importance of the U.S. The Port of Los Angeles waterfront in San Pedro is home to the Pacific Battleship Center (PBC) and Battleship Iowa (BB 61) Museum. Fireworks over the Battleship Iowa during fleet week in Los Angeles. ![]() ![]() ![]()
![]() ![]() we hope to create a refreshing game world in 'Toon Shooters' for many years to come. With inspiration from games like 1942, 1943, Gradius, Area88, Salamander/Lifeforce, Contra, R-Type and more. Up to 5 Co-Operative multiplayer available with roles for each player (diagonal shots, healers, bombers.)Ĩ playable characters: Otis, Ben, Angelica, Big Ted, Yolo Creed, Paul, Jonathan & Messenger.ħ custom-fit pets (Laser Pup, Laser Dog, Bomber Orange, Homing Missiles, Regenerist, Spinner, Wingman & Mon Furious Rapid Shot) it was a massacre, on both sides!Īvailable for Apple TV & Supports iCloud, Achievements & MFi Controllersġ5 stages of various puzzles and ridiculous bosses. Up to 5 Co-Op play available), different characters with various roles and abilities.įive years after the fall of the Fleet, the Toons are back in action to wreck threats old and new. Toon Shooters 2 is an arcade side-scrolling shooter 'shmup' inspired by the long lost classics of Gradius/R-Type/Salamander and more. ![]() ![]() ![]() You are turning into a monster, but as the corruption inside you grows, so does your power. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.Ībducted, infected, lost. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Or embrace corruption, and become ultimate evil.įrom the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.Ĭhoose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Resist, and turn darkness against itself. Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. The recently released VK_EXT_host_image_copy extension aims to address these inefficiencies.Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Additionally, whenever the data is available or needed in host memory, a buffer↔image copy can incur penalties. There are, however, common scenarios where that is not true. These functions work well when the image data is available or needed in device memory and it is desirable to do the copy on the device timeline. However, the Vulkan implementation is capable of copying to and from these types of images with hardware-accelerated swizzling. What’s more, its device memory may not be host-mappable to begin with. These functions are essential as the physical layout of an image (otherwise known as memory swizzling) created with VK_IMAGE_TILING_OPTIMAL is opaque to the application, so it cannot meaningfully copy to and from such an image by mapping its device memory on the host. Vulkan already provides functions to copy between buffers and images through vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer, and vkCmdCopyImage (later made extensible in VK_KHR_copy_commands2 and Vulkan 1.3). ![]() The Vulkan Working Group has released the VK_EXT_host_image_copy extension, allowing copies to and from images to be done on the host rather than the device. ![]() ![]() ![]() Furthermore, without a range modification installed, she must focus on closing distances with enemy cruisers and battleships to 14km or less, where her excellent guns are most effective at smashing them to bits. However, her atrocious acceleration, low speed, and relatively low hit points require exceptional situational awareness, careful positioning, good damage control management, and constant movement (she should never slow to a full-stop). While retaining the sluggish nature of the previous ships in the line, she has increased range and hitting power thanks to her 16in guns, as well as strong anti-aircraft armament.Ī massive departure of the other American super dreadnoughts New York, New Mexico, and Arizona, Colorado, behaves more like a close-in brawler, slowly closing the gap with other battleships, under the protection of her thick armor and sound torpedo bulge. The very pinnacle of the American dreadnought and one of the Big Seven, Colorado is the last ship of this type you will experience within the US battleship line. ![]() ![]() ![]() It’s a sort of visual progression that Chapple said adds a new layer of engagement on top of traditional puzzle mechanics. Gardenscapes is part of a genre Sensor Tower is calling “puzzle and decorate,” a mashup that sees the player completing puzzles to gain rewards which are used to upgrade the look of some kind of home base. The report notes that 2020 was, by far, the most lucrative year for Gardenscapes–the game generated around $959 million last year, nearly doubling 2019’s $537 million. “There are a few games that have achieved a similar feat to Gardenscapes in crossing the $3 billion mark within five years of release, but it certainly remains a rare achievement,” Craig Chapple, mobile insights strategist at Sensor Tower, told GameDaily. It’s a figure that places the Playrix-developed mobile title among some esteemed company, including juggernauts like Honor of Kings, PUBG Mobile, and Pokémon Go. ![]() Popular match-three puzzle game Gardenscapes has generated $3 billion since it’s launch in 2016, according to new data from mobile analytics provider Sensor Tower. ![]() ![]() ![]() ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]() ![]() One of our highest priorities is revamping the research system. We are planning to make significant effort in tightening several aspects of the game in the upcoming updates. While accessibility is important, we want choices to have consequences and factions to develop distinctively. Some design choices (either intentionally or unintentionally) resulted in an overly flexible experience where everything is possible. Due to the complex nature of the AI we unfortunately could not bring AI fixes earlier, for the Wyvern Update. This Summer's Watcher update will prioritize major AI improvements. We've been working tirelessly to enhance its performance, making it more proactive in general and proficient in various subsystems. In a symmetrical strategy game like ours, the AI plays a vital role. Of course future patches will continue to improve stability. Check out the Wyvern update patch notes for more information. The recent Wyvern Update has already made significant progress in these areas. Our initial focus was to improve core tech for stability, performance, and multiplayer. We aim to cater to power gamers, strategy connoisseurs, modders and multiplayer fans you, the core of our community! Foundations ![]() Our goal extends beyond providing a fun experience for role-players and tinkerers. This game is Triumph's most ambitious and complex to date, offering more systems and customization options than ever before. In this Development Diary, we'll delve deeper into our plans, show what we have coming up and the reasoning behind it.Īge of Wonders 4 had an exceptional launch, with record sales and critical acclaim. Today, we're sharing our Roadmap for 2023, highlighting the free updates in store. I'm Lennart Sas, game director of the Age of Wonders series. After the release of the Dragon Dawn Content Pack and the associated Wyvern Update, it's time to look ahead. ![]() ![]() ![]() At the same time, those in power control what is considered to be correct and incorrect knowledge. He suggested that knowledge is created and used in a way that reinforces the claims to legitimacy of those in power. He is well known, amongst many other things, for looking at the close relationship between power and knowledge. This viewpoint is somewhat typified by the work of Michel Foucault, a famous and heavily influential 20th century philosopher who made a career of studying those on the fringes of society to understand what they could tell us about everyday life. ![]() How to reason with flat earthers (it may not help though)įlat earthers are not the first group to be sceptical of existing power structures and their tight grasps on knowledge. By exploring this relationship, we can begin to understand why there is a swelling resurgence of flat earthers. This relationship between power and knowledge has long been theorised by sociologists. While flat earthers seem to trust and support scientific methods, what they don’t trust is scientists, and the established relationships between “power” and “knowledge”. Indeed, as one presenter noted early on, flat earthers try to “look for multiple, verifiable evidence” and advised attendees to “always do your own research and accept you might be wrong”. The weekend in no small part revolved around discussing and debating science, with lots of time spent running, planning, and reporting on the latest set of flat earth experiments and models. Yes, flat earthers do seem to place a lot of emphasis and priority on scientific methods and, in particular, on observable facts. There was also a lot of team-building, networking, debating, workshops – and scientific experiments. It was well attended, and wasn’t just three days of speeches and YouTube clips (though, granted, there was a lot of this). ![]() Speakers recently flew in from around (or perhaps, across?) the earth for a three-day event held in Birmingham: the UK’s first ever public Flat Earth Convention. ![]() |
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